Trap
NormalFairy Wind
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3894
Destroy as many face-up Spell/Trap Cards on the field as possible (other than this card), and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.
Fairy Wind — Power Evaluation
Final Score: 56 ± 8 · Confidence: Medium
- Intrinsic: 57 · Deck: 56 · Meta: provisional
- Primary role: Board breaker · Secondary: Removal
Why it scores here
Fairy Wind converts a set Trap into a mass removal of face-up Spell/Trap cards, dealing 300 damage to each player per card destroyed. Its score comes from that backrow-clearing effect and its spread across 28 archetypes, not from any monster stat, and it is not a material body at all. The symmetrical damage and the fact that it only reaches Spell/Trap cards keep the resource and resilience axes modest. With no combo records, the conversion axis rests on card text alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Set Trap with no searcher in the pack, but it appears in 53 decks at an average of 1.77 copies, so it is reliably available in practice (observed). |
| Combo & Conversion | 35 | Zero recorded combo boards; the effect clears backrow only and builds no board on its own (inferred from text). |
| Resource Economy | 40 | Destroys N backrow cards for no draw or refuel, and the damage is symmetrical; net advantage depends on how much backrow each side has (inferred from text). |
| Effect & Interaction | 65 | Strong mass backrow removal in one card, though it can be negated and it does not reach monsters (verified text, inferred strength). |
| Material Utility | 0 | A Trap has no material role, so it scores zero by the rubric anchor (verified card type). |
| Resilience & Flexibility | 35 | Sits face-down in the backrow where Spell/Trap removal and negation can stop it, and it has no redundancy beyond multiple copies (inferred). |
| Deck-Building Efficiency | 70 | No garnet or lock restriction, three copies allowed by default, and it is cheap to run in 28 archetypes; the only cost is the symmetrical damage (observed deck stats, inferred cost). |
Calculation
Weight profile: 0.7 Board breaker + 0.3 Removal. Intrinsic ≈ 57, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- One-card mass removal of face-up Spell/Trap cards, scaling with the number of targets
- Appears in 53 decks across 28 archetypes, so it is a portable backrow answer
- Low deckbuilding cost with no garnet or lock restriction
Weaknesses
- Cannot touch monsters, so it does not clear the board in full
- Damage is symmetrical and scales with the number of cards destroyed, including your own Spell/Trap cards
- Set Trap that can be negated or punished, with no card advantage or refuel
Counters / choke points
- Negation of the activated Trap (inferred from Trap timing)
- Opponent boards with few face-up Spell/Trap cards, where the effect has few targets (inferred from text)
Best use
Board breaker / backrow sweeper. Decks: Ninja, Greed, Solemn. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: destroys as many face-up Spell/Trap cards as possible (other than itself), with 300 damage to each player per card destroyed; Card type is Trap (Normal), with no monster body; 53 decks run it, 28 distinct archetypes, average 1.77 copies
- Observed: Ninja 9 decks (17%), Greed 5 (9.4%), Solemn 4 (7.5%); Book of Moon co-appears in 41.5% of decks, Mystical Space Typhoon in 39.6%; Gameplay type 4 in 56.6% of decks, type 7 in 39.6%
- Inferred: Primary use is backrow clearing; the effect is symmetrical and reaches own Spell/Trap cards; Trap timing and negation exposure lower resilience
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard); inclusion % from the deck sample only no banlist token; assumed 3 copies (unlimited)






