Fairy Wind
Trap Normal

Fairy Wind

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Destroy as many face-up Spell/Trap Cards on the field as possible (other than this card), and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 9, 2026
56± 8/ 100
Power Score
Intrinsic 57
Deck 56

Fairy Wind — Power Evaluation

Final Score: 56 ± 8 · Confidence: Medium

  • Intrinsic: 57 · Deck: 56 · Meta: provisional
  • Primary role: Board breaker · Secondary: Removal

Why it scores here

Fairy Wind converts a set Trap into a mass removal of face-up Spell/Trap cards, dealing 300 damage to each player per card destroyed. Its score comes from that backrow-clearing effect and its spread across 28 archetypes, not from any monster stat, and it is not a material body at all. The symmetrical damage and the fact that it only reaches Spell/Trap cards keep the resource and resilience axes modest. With no combo records, the conversion axis rests on card text alone.

Axis scores

Axis Score Evidence
Accessibility 55 Set Trap with no searcher in the pack, but it appears in 53 decks at an average of 1.77 copies, so it is reliably available in practice (observed).
Combo & Conversion 35 Zero recorded combo boards; the effect clears backrow only and builds no board on its own (inferred from text).
Resource Economy 40 Destroys N backrow cards for no draw or refuel, and the damage is symmetrical; net advantage depends on how much backrow each side has (inferred from text).
Effect & Interaction 65 Strong mass backrow removal in one card, though it can be negated and it does not reach monsters (verified text, inferred strength).
Material Utility 0 A Trap has no material role, so it scores zero by the rubric anchor (verified card type).
Resilience & Flexibility 35 Sits face-down in the backrow where Spell/Trap removal and negation can stop it, and it has no redundancy beyond multiple copies (inferred).
Deck-Building Efficiency 70 No garnet or lock restriction, three copies allowed by default, and it is cheap to run in 28 archetypes; the only cost is the symmetrical damage (observed deck stats, inferred cost).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Removal. Intrinsic ≈ 57, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • One-card mass removal of face-up Spell/Trap cards, scaling with the number of targets
  • Appears in 53 decks across 28 archetypes, so it is a portable backrow answer
  • Low deckbuilding cost with no garnet or lock restriction

Weaknesses

  • Cannot touch monsters, so it does not clear the board in full
  • Damage is symmetrical and scales with the number of cards destroyed, including your own Spell/Trap cards
  • Set Trap that can be negated or punished, with no card advantage or refuel

Counters / choke points

  • Negation of the activated Trap (inferred from Trap timing)
  • Opponent boards with few face-up Spell/Trap cards, where the effect has few targets (inferred from text)

Best use

Board breaker / backrow sweeper. Decks: Ninja, Greed, Solemn. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: destroys as many face-up Spell/Trap cards as possible (other than itself), with 300 damage to each player per card destroyed; Card type is Trap (Normal), with no monster body; 53 decks run it, 28 distinct archetypes, average 1.77 copies
  • Observed: Ninja 9 decks (17%), Greed 5 (9.4%), Solemn 4 (7.5%); Book of Moon co-appears in 41.5% of decks, Mystical Space Typhoon in 39.6%; Gameplay type 4 in 56.6% of decks, type 7 in 39.6%
  • Inferred: Primary use is backrow clearing; the effect is symmetrical and reaches own Spell/Trap cards; Trap timing and negation exposure lower resilience
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard); inclusion % from the deck sample only no banlist token; assumed 3 copies (unlimited)











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